Add setting to disable removing sea/rivers
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@@ -356,6 +356,7 @@ struct ConstructionSettings {
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uint16 maximum_signal_evaluations; ///< maximum number of programmable signals which may be evaluated in one pass
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byte simulated_wormhole_signals; ///< simulate signals in tunnel
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bool enable_build_river; ///< enable building rivers in-game
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bool enable_remove_water; ///< enable removing sea and rivers in-game
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uint8 road_custom_bridge_heads; ///< allow construction of road custom bridge heads
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bool chunnel; ///< allow construction of tunnels under water
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