Add setting to disable removing sea/rivers

This commit is contained in:
Jonathan G Rennison
2017-07-30 14:27:42 +01:00
parent 24eeb512ef
commit 4db69283c1
8 changed files with 35 additions and 8 deletions

View File

@@ -476,6 +476,8 @@ static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlag flags)
case WATER_TILE_CLEAR: {
if (flags & DC_NO_WATER) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
if (!IsCanal(tile) && _game_mode != GM_EDITOR && !_settings_game.construction.enable_remove_water && !(flags & DC_ALLOW_REMOVE_WATER)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
Money base_cost = IsCanal(tile) ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER];
/* Make sure freeform edges are allowed or it's not an edge tile. */
if (!_settings_game.construction.freeform_edges && (!IsInsideMM(TileX(tile), 1, MapMaxX() - 1) ||
@@ -512,15 +514,17 @@ static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlag flags)
CommandCost ret = EnsureNoVehicleOnGround(tile);
if (ret.Failed()) return ret;
if (IsSlopeWithOneCornerRaised(slope)) {
if (_game_mode != GM_EDITOR && !_settings_game.construction.enable_remove_water && !(flags & DC_ALLOW_REMOVE_WATER)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
ret = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WATER]);
} else {
ret = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_ROUGH]);
}
if (flags & DC_EXEC) {
DoClearSquare(tile);
MarkCanalsAndRiversAroundDirty(tile);
}
if (IsSlopeWithOneCornerRaised(slope)) {
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WATER]);
} else {
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_ROUGH]);
}
return ret;
}
case WATER_TILE_LOCK: {