(svn r17552) -Codechange: rename load_unload_time_rem to something more generic as it's used for more than just load/unload. Also add some documentation about where it is used.
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@@ -325,7 +325,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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v->name = NULL;
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// v->next_order_param = v->next_order = 0;
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// v->load_unload_time_rem = 0;
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// v->time_counter = 0;
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// v->progress = 0;
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v->last_station_visited = INVALID_STATION;
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// v->destination_coords = 0;
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@@ -1048,7 +1048,7 @@ static bool AircraftController(Aircraft *v)
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count = UpdateAircraftSpeed(v, speed_limit, hard_limit);
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if (count == 0) return false;
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if (v->load_unload_time_rem != 0) v->load_unload_time_rem--;
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if (v->time_counter != 0) v->time_counter--;
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do {
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@@ -1072,13 +1072,13 @@ static bool AircraftController(Aircraft *v)
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Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
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if (newdir != v->direction) {
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if (amd->flag & AMED_SLOWTURN && v->number_consecutive_turns < 8) {
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if (v->load_unload_time_rem == 0 || newdir == v->last_direction) {
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if (v->time_counter == 0 || newdir == v->last_direction) {
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if (newdir == v->last_direction) {
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v->number_consecutive_turns = 0;
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} else {
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v->number_consecutive_turns++;
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}
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v->load_unload_time_rem = 2 * _settings_game.vehicle.plane_speed;
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v->time_counter = 2 * _settings_game.vehicle.plane_speed;
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v->last_direction = v->direction;
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v->direction = newdir;
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}
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