(svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
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@@ -8,6 +8,16 @@
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#include "industry.h"
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#include "newgrf_spritegroup.h"
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/** When should the industry(tile) be triggered for random bits? */
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enum IndustryTrigger {
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/** Triggered each tile loop */
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INDUSTRY_TRIGGER_TILELOOP_PROCESS = 1,
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/** Triggered (whole industry) each 256 ticks */
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INDUSTRY_TRIGGER_256_TICKS = 2,
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/** Triggered on cargo delivery */
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INDUSTRY_TRIGGER_CARGO_DELIVERY = 4,
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};
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/* in newgrf_industry.cpp */
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uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available);
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uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
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@@ -19,10 +29,6 @@ bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCa
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IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);
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/* in newgrf_industrytiles.cpp*/
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uint32 IndustryTileGetRandomBits(const ResolverObject *object);
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uint32 IndustryTileGetTriggers(const ResolverObject *object);
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void IndustryTileSetTriggers(const ResolverObject *object, int triggers);
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uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index);
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#endif /* NEWGRF_INDUSTRIES_H */
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