(svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.

This commit is contained in:
rubidium
2007-09-23 19:27:35 +00:00
parent f4792f29cb
commit 4dca543135
6 changed files with 78 additions and 50 deletions

View File

@@ -8,6 +8,16 @@
#include "industry.h"
#include "newgrf_spritegroup.h"
/** When should the industry(tile) be triggered for random bits? */
enum IndustryTrigger {
/** Triggered each tile loop */
INDUSTRY_TRIGGER_TILELOOP_PROCESS = 1,
/** Triggered (whole industry) each 256 ticks */
INDUSTRY_TRIGGER_256_TICKS = 2,
/** Triggered on cargo delivery */
INDUSTRY_TRIGGER_CARGO_DELIVERY = 4,
};
/* in newgrf_industry.cpp */
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available);
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
@@ -19,10 +29,6 @@ bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCa
IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);
/* in newgrf_industrytiles.cpp*/
uint32 IndustryTileGetRandomBits(const ResolverObject *object);
uint32 IndustryTileGetTriggers(const ResolverObject *object);
void IndustryTileSetTriggers(const ResolverObject *object, int triggers);
uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index);
#endif /* NEWGRF_INDUSTRIES_H */