(svn r8384) -Codechange: [GUI] instead of writing a resize button function for each window, a global ResizeButtons() is added
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@@ -698,3 +698,50 @@ void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int butt
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WP(w2,dropdown_d).click_delay = 0;
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WP(w2,dropdown_d).drag_mode = true;
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}
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/* Make the buttons in the bottom equal in size */
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void ResizeButtons(Window *w, byte a, byte b, byte c, byte d, byte right)
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{
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w->widget[d].right = w->widget[right].left - 1; // now we set the right of the widgets
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/* Now we will find the middle, then the middle of each of the two blocks on each side of the middle.
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* This way, if we got leftover pixels from the division, they will be somewhat evenly distributed */
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w->widget[b].right = w->widget[d].right / 2;
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w->widget[a].right = w->widget[b].right / 2;
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w->widget[c].right = (w->widget[b].right + w->widget[d].right)/2;
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/* Now the right side of the buttons are set. We will now set the left sides next to them */
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w->widget[b].left = w->widget[a].right + 1;
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w->widget[c].left = w->widget[b].right + 1;
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w->widget[d].left = w->widget[c].right + 1;
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}
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void ResizeButtons(Window *w, byte a, byte b, byte c, byte right)
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{
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w->widget[c].right = w->widget[right].left - 1; // now we set the right of the widgets
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w->widget[a].right = w->widget[c].right / 3;
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w->widget[b].right = w->widget[a].right * 2;
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/* Now the right side of the buttons are set. We will now set the left sides next to them */
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w->widget[b].left = w->widget[a].right + 1;
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w->widget[c].left = w->widget[b].right + 1;
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}
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void ResizeButtons(Window *w, byte a, byte b, byte right)
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{
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w->widget[b].right = w->widget[right].left - 1; // now we set the right of the widgets
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w->widget[a].right = w->widget[b].right / 2;
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w->widget[b].left = w->widget[a].right + 1;
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}
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void ResizeButtons(Window *w, byte left, byte right)
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{
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switch (right - left) {
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case 2: ResizeButtons(w, left, left + 1, left + 2); break;
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case 3: ResizeButtons(w, left, left + 1, left + 2, left + 3); break;
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case 4: ResizeButtons(w, left, left + 1, left + 2, left + 3, left + 4); break;
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default: NOT_REACHED();
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}
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}
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