(svn r9366) -Codechange: Unify the different houses acceptances attributes on their cargo counterpart, as well as specifying cargo slot.
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@@ -155,10 +155,8 @@ struct HouseSpec {
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StringID building_name; ///< building name
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uint16 remove_rating_decrease; ///< rating decrease if removed
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byte mail_generation; ///< mail generation multiplier (tile based, as the acceptances below)
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byte passenger_acceptance; ///< passenger acceptance, given in 1/8th unit, max is 8, as the 3 next properies
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byte mail_acceptance; ///< mail acceptance
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byte goods_acceptance; ///< good acceptance
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byte food_acceptance; ///< food (or fizzy drink) acceptance
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byte cargo_acceptance[3]; ///< acceptance level for the cargo slots
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CargoID accepts_cargo[3]; ///< 3 input cargo slots
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BuildingFlags building_flags; ///< some flags that describe the house (size, stadium etc...)
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HouseZones building_availability; ///< where can it be built (climates, zones)
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bool enabled; ///< the house is still avaible (by default, true.newgrf can disable it, though)
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