(svn r7274) -Codechange [utf8]: Add input/output unicode support. This actually only changes win32

since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD
 uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
This commit is contained in:
Darkvater
2006-11-28 14:42:31 +00:00
parent 9253387001
commit 4e71091137
10 changed files with 89 additions and 37 deletions

View File

@@ -1516,7 +1516,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
return SL_OK;
}
_sl.fh = (mode == SL_SAVE) ? fopen(OTTD2FS(filename), "wb") : fopen(filename, "rb");
_sl.fh = (mode == SL_SAVE) ? fopen(filename, "wb") : fopen(filename, "rb");
if (_sl.fh == NULL) {
DEBUG(misc, 0) ("[Sl] Cannot open savegame for saving/loading.");
return SL_ERROR;