(svn r14306) -Codechange: unify the code to draw the vehicle list.

-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
This commit is contained in:
rubidium
2008-09-13 10:04:36 +00:00
parent ede0dd6a72
commit 4ea5308d49
7 changed files with 171 additions and 180 deletions

View File

@@ -12,6 +12,7 @@
#include "command_func.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "vehicle_gui_base.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "train.h"
@@ -57,7 +58,7 @@ static GUIVehicleList::SortFunction VehicleModelSorter;
static GUIVehicleList::SortFunction VehicleValueSorter;
static GUIVehicleList::SortFunction VehicleLengthSorter;
GUIVehicleList::SortFunction* const VehicleListBase::vehicle_sorter_funcs[] = {
GUIVehicleList::SortFunction* const BaseVehicleListWindow::vehicle_sorter_funcs[] = {
&VehicleNumberSorter,
&VehicleNameSorter,
&VehicleAgeSorter,
@@ -71,7 +72,7 @@ GUIVehicleList::SortFunction* const VehicleListBase::vehicle_sorter_funcs[] = {
&VehicleLengthSorter,
};
const StringID VehicleListBase::vehicle_sorter_names[] = {
const StringID BaseVehicleListWindow::vehicle_sorter_names[] = {
STR_SORT_BY_NUMBER,
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_AGE,
@@ -86,23 +87,23 @@ const StringID VehicleListBase::vehicle_sorter_names[] = {
INVALID_STRING_ID
};
void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type)
void BaseVehicleListWindow::BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type)
{
if (!vl->vehicles.NeedRebuild()) return;
if (!this->vehicles.NeedRebuild()) return;
DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, index);
GenerateVehicleSortList(&vl->vehicles, vl->vehicle_type, owner, index, window_type);
GenerateVehicleSortList(&this->vehicles, this->vehicle_type, owner, index, window_type);
vl->vehicles.RebuildDone();
this->vehicles.RebuildDone();
}
/* cached values for VehicleNameSorter to spare many GetString() calls */
static const Vehicle *_last_vehicle[2] = { NULL, NULL };
void SortVehicleList(VehicleListBase *vl)
void BaseVehicleListWindow::SortVehicleList()
{
if (vl->vehicles.Sort()) return;
if (this->vehicles.Sort()) return;
/* invalidate cached values for name sorter - vehicle names could change */
_last_vehicle[0] = _last_vehicle[1] = NULL;
@@ -703,7 +704,7 @@ static const Widget _vehicle_list_widgets[] = {
{ WIDGETS_END},
};
void DrawSmallOrderList(const Vehicle *v, int x, int y)
static void DrawSmallOrderList(const Vehicle *v, int x, int y)
{
const Order *order;
int sel, i = 0;
@@ -726,6 +727,58 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y)
}
}
static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
{
switch (v->type) {
case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break;
case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break;
case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
default: NOT_REACHED();
}
}
/**
* Draw all the vehicle list items.
* @param x the position from where to draw the items.
*/
void BaseVehicleListWindow::DrawVehicleListItems(int x)
{
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
uint max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
for (uint i = this->vscroll.pos; i < max; ++i) {
const Vehicle *v = this->vehicles[i];
StringID str;
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
if (v->name != NULL) {
/* The vehicle got a name so we will print it */
SetDParam(0, v->index);
DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
}
if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
if (v->IsInDepot()) {
str = STR_021F;
} else {
str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
}
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, str, TC_FROMSTRING);
DrawVehicleProfitButton(v, x, y + 13);
y += this->resize.step_height;
}
}
/**
* Window for the (old) vehicle listing.
*
@@ -735,9 +788,9 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y)
* 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
* 16-31 StationID or OrderID depending on window type (bit 8-10)
*/
struct VehicleListWindow : public Window, public VehicleListBase {
struct VehicleListWindow : public BaseVehicleListWindow {
VehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
VehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(desc, window_number)
{
uint16 window_type = this->window_number & VLW_MASK;
PlayerID player = (PlayerID)GB(this->window_number, 0, 8);
@@ -872,15 +925,12 @@ struct VehicleListWindow : public Window, public VehicleListBase {
virtual void OnPaint()
{
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
const PlayerID owner = (PlayerID)this->caption_color;
const uint16 window_type = this->window_number & VLW_MASK;
const uint16 index = GB(this->window_number, 16, 16);
BuildVehicleList(this, owner, index, window_type);
SortVehicleList(this);
this->BuildVehicleList(owner, index, window_type);
this->SortVehicleList();
SetVScrollCount(this, this->vehicles.Length());
if (this->vehicles.Length() == 0) HideDropDownMenu(this);
@@ -942,38 +992,7 @@ struct VehicleListWindow : public Window, public VehicleListBase {
/* draw arrow pointing up/down for ascending/descending sorting */
this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
for (i = this->vscroll.pos; i < max; ++i) {
const Vehicle *v = this->vehicles[i];
StringID str;
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
if (v->name != NULL) {
/* The vehicle got a name so we will print it */
SetDParam(0, v->index);
DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
}
if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
if (v->IsInDepot()) {
str = STR_021F;
} else {
str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
}
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, str, TC_FROMSTRING);
DrawVehicleProfitButton(v, x, y + 13);
y += this->resize.step_height;
}
this->DrawVehicleListItems(x);
}
virtual void OnClick(Point pt, int widget)
@@ -2015,17 +2034,6 @@ void ShowVehicleViewWindow(const Vehicle *v)
AllocateWindowDescFront<VehicleViewWindow>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index);
}
void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
{
switch (v->type) {
case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break;
case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break;
case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
default: NOT_REACHED();
}
}
void StopGlobalFollowVehicle(const Vehicle *v)
{
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);