(svn r14306) -Codechange: unify the code to draw the vehicle list.
-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
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@@ -5,7 +5,6 @@
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#ifndef VEHICLE_GUI_H
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#define VEHICLE_GUI_H
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#include "sortlist_type.h"
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#include "window_type.h"
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#include "vehicle_type.h"
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#include "order_type.h"
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@@ -36,14 +35,6 @@ enum VehicleViewWindowWidgets {
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VVW_WIDGET_FORCE_PROCEED,
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};
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/** Start of functions regarding vehicle list windows */
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enum {
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PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
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PLY_WND_PRC__SIZE_OF_ROW_TINY = 13,
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PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
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PLY_WND_PRC__SIZE_OF_ROW_BIG = 39,
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};
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/** Vehicle List Window type flags */
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enum {
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VLW_STANDARD = 0 << 8,
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@@ -78,10 +69,6 @@ void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type);
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void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station);
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void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile);
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void DrawSmallOrderList(const Vehicle *v, int x, int y);
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void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
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/* ChangeVehicleViewWindow() moves all windows for one vehicle to another vehicle.
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* For ease of use it can be called with both Vehicle pointers and VehicleIDs. */
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@@ -113,33 +100,4 @@ void ShowVehicleViewWindow(const Vehicle *v);
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Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);
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typedef GUIList<const Vehicle*> GUIVehicleList;
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struct VehicleListBase {
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GUIVehicleList vehicles; ///< The list of vehicles
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Listing *sorting; ///< Pointer to the vehicle type related sorting.
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VehicleType vehicle_type; ///< The vehicle type that is sorted
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static const StringID vehicle_sorter_names[];
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static GUIVehicleList::SortFunction *const vehicle_sorter_funcs[];
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VehicleListBase()
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{
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this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
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}
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};
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struct Sorting {
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Listing aircraft;
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Listing roadveh;
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Listing ship;
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Listing train;
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};
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extern Sorting _sorting;
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/* sorter stuff */
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void SortVehicleList(VehicleListBase *vl);
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void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type);
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#endif /* VEHICLE_GUI_H */
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