Add 32bpp blitter support for adjusting brightness of drawn sprites
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@@ -111,15 +111,18 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
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switch (mode) {
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case BM_COLOUR_REMAP:
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case BM_COLOUR_REMAP_WITH_BRIGHTNESS:
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if (src_px->a == 255) {
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do {
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uint m = *src_n;
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/* In case the m-channel is zero, do not remap this pixel in any way */
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if (m == 0) {
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*dst = src_px->data;
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Colour c = *src_px;
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if (mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
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*dst = c;
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} else {
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uint r = remap[GB(m, 0, 8)];
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if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
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if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8) + ((mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) ? bp->brightness_adjust : 0));
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}
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dst++;
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src_px++;
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@@ -129,10 +132,12 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
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do {
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uint m = *src_n;
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if (m == 0) {
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*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
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Colour c = *src_px;
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if (mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
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*dst = ComposeColourRGBANoCheck(c.r, c.g, c.b, c.a, *dst);
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} else {
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uint r = remap[GB(m, 0, 8)];
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if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
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if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8) + ((mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) ? bp->brightness_adjust : 0)), src_px->a, *dst);
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}
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dst++;
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src_px++;
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@@ -211,14 +216,18 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
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/* faster than memcpy(), n is usually low */
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src_n += n;
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do {
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*dst = src_px->data;
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Colour c = *src_px;
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if (mode == BM_NORMAL_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
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*dst = c;
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dst++;
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src_px++;
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} while (--n != 0);
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} else {
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src_n += n;
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do {
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*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
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Colour c = *src_px;
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if (mode == BM_NORMAL_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
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*dst = ComposeColourRGBANoCheck(c.r, c.g, c.b, c.a, *dst);
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dst++;
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src_px++;
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} while (--n != 0);
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@@ -249,6 +258,8 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
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case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
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case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
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case BM_NORMAL_WITH_BRIGHTNESS: Draw<BM_NORMAL_WITH_BRIGHTNESS> (bp, zoom); return;
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case BM_COLOUR_REMAP_WITH_BRIGHTNESS: Draw<BM_COLOUR_REMAP_WITH_BRIGHTNESS> (bp, zoom); return;
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}
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}
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