Add 32bpp blitter support for adjusting brightness of drawn sprites

This commit is contained in:
Jonathan G Rennison
2021-02-26 18:02:13 +00:00
parent 42e57995dd
commit 4ef363422a
10 changed files with 260 additions and 21 deletions

View File

@@ -111,15 +111,18 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
switch (mode) {
case BM_COLOUR_REMAP:
case BM_COLOUR_REMAP_WITH_BRIGHTNESS:
if (src_px->a == 255) {
do {
uint m = *src_n;
/* In case the m-channel is zero, do not remap this pixel in any way */
if (m == 0) {
*dst = src_px->data;
Colour c = *src_px;
if (mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst = c;
} else {
uint r = remap[GB(m, 0, 8)];
if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8) + ((mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) ? bp->brightness_adjust : 0));
}
dst++;
src_px++;
@@ -129,10 +132,12 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
do {
uint m = *src_n;
if (m == 0) {
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
Colour c = *src_px;
if (mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst = ComposeColourRGBANoCheck(c.r, c.g, c.b, c.a, *dst);
} else {
uint r = remap[GB(m, 0, 8)];
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8) + ((mode == BM_COLOUR_REMAP_WITH_BRIGHTNESS) ? bp->brightness_adjust : 0)), src_px->a, *dst);
}
dst++;
src_px++;
@@ -211,14 +216,18 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
/* faster than memcpy(), n is usually low */
src_n += n;
do {
*dst = src_px->data;
Colour c = *src_px;
if (mode == BM_NORMAL_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst = c;
dst++;
src_px++;
} while (--n != 0);
} else {
src_n += n;
do {
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
Colour c = *src_px;
if (mode == BM_NORMAL_WITH_BRIGHTNESS) c = AdjustBrightness(c, DEFAULT_BRIGHTNESS + bp->brightness_adjust);
*dst = ComposeColourRGBANoCheck(c.r, c.g, c.b, c.a, *dst);
dst++;
src_px++;
} while (--n != 0);
@@ -249,6 +258,8 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
case BM_NORMAL_WITH_BRIGHTNESS: Draw<BM_NORMAL_WITH_BRIGHTNESS> (bp, zoom); return;
case BM_COLOUR_REMAP_WITH_BRIGHTNESS: Draw<BM_COLOUR_REMAP_WITH_BRIGHTNESS> (bp, zoom); return;
}
}