Add 32bpp blitter support for adjusting brightness of drawn sprites
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		| @@ -85,7 +85,8 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z | ||||
|  | ||||
| 			switch (mode) { | ||||
| 				case BM_COLOUR_REMAP: | ||||
| 				case BM_CRASH_REMAP: { | ||||
| 				case BM_CRASH_REMAP: | ||||
| 				case BM_COLOUR_REMAP_WITH_BRIGHTNESS: { | ||||
| 					const uint8 *remap = bp->remap; | ||||
| 					do { | ||||
| 						uint m = remap[*src]; | ||||
|   | ||||
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	 Jonathan G Rennison
					Jonathan G Rennison