Add 32bpp blitter support for adjusting brightness of drawn sprites
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@@ -1552,6 +1552,9 @@ enum SpriteSetup {
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/* This bit is applied to palette ID */
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PALETTE_TEXT_RECOLOUR = 31, ///< Set if palette is actually a magic text recolour
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PALETTE_BRIGHTNESS_MODIFY = 30, ///< Set if palette has a brightness adjustment
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PALETTE_BRIGHTNESS_OFFSET = 24, ///< Palette brightness adjustment bit offset
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PALETTE_BRIGHTNESS_WIDTH = 5, ///< Palette brightness adjustment width
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PALETTE_WIDTH = 24, ///< number of bits of the sprite containing the recolour palette
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SPRITE_WIDTH = 24, ///< number of bits for the sprite number
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