(svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame
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@@ -2176,7 +2176,7 @@ bool AfterLoadGame()
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break;
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}
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if (old_gfx < atc[i].old_start + atc[i].num_frames) {
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SetStationAnimationFrame(t, old_gfx - atc[i].old_start);
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SetAnimationFrame(t, old_gfx - atc[i].old_start);
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SetStationGfx(t, atc[i].old_start - offset);
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break;
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}
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