Cleanup: Fix alignment after NULL -> nullptr change.
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committed by
Charles Pigott

parent
410b81537c
commit
4f052fc2a4
@@ -125,12 +125,12 @@ static inline uint32 ReadUint32(LoadgameState *ls)
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* - OCL_CHUNK: load another proc to load a part of the savegame, 'amount' times
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* - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
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*/
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#define OCL_SVAR(type, base, offset) { type, 1, nullptr, (uint)cpp_offsetof(base, offset), nullptr }
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#define OCL_SVAR(type, base, offset) { type, 1, nullptr, (uint)cpp_offsetof(base, offset), nullptr }
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#define OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, nullptr }
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#define OCL_END() { OC_END, 0, nullptr, 0, nullptr }
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#define OCL_CNULL(type, amount) { OC_NULL | type, amount, nullptr, 0, nullptr }
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#define OCL_CCHUNK(type, amount, proc) { OC_CHUNK | type, amount, nullptr, 0, proc }
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#define OCL_ASSERT(type, size) { OC_ASSERT | type, 1, nullptr, size, nullptr }
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#define OCL_END() { OC_END, 0, nullptr, 0, nullptr }
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#define OCL_CNULL(type, amount) { OC_NULL | type, amount, nullptr, 0, nullptr }
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#define OCL_CCHUNK(type, amount, proc) { OC_CHUNK | type, amount, nullptr, 0, proc }
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#define OCL_ASSERT(type, size) { OC_ASSERT | type, 1, nullptr, size, nullptr }
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#define OCL_NULL(amount) OCL_CNULL((OldChunkType)0, amount)
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#define OCL_CHUNK(amount, proc) OCL_CCHUNK((OldChunkType)0, amount, proc)
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