Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
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@@ -840,7 +840,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
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* the server will give us a client-id and let us in */
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_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
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ShowJoinStatusWindow();
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Command<CMD_COMPANY_CTRL>::SendNet(STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {});
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Command<CMD_COMPANY_CTRL>::SendNet(STR_NULL, nullptr, _local_company, CCA_NEW, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);
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}
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} else {
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/* take control over an existing company */
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