(svn r8106) -Feature/Fix: Add the ability to load savegames when you don't have the exact GRF files in your list. GRF files that are found based on GRFID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match.

-GRF Window colour-codes changed a bit: Static is now grey, and compatible GRF (found locally only based on GRFID) are shown in orange. Compatible GRF's also have an orange status/warning text saying they're not the original the game was saved with.
-Loaded games with something amiss regarding GRF's will show an appropiate warning message.
This commit is contained in:
Darkvater
2007-01-13 17:42:50 +00:00
parent c8a0d59132
commit 4f413d1ff4
5 changed files with 62 additions and 25 deletions

View File

@@ -4,15 +4,16 @@
#define NEWGRF_CONFIG_H
/* GRF config bit flags */
enum {
GCF_DISABLED,
GCF_NOT_FOUND,
GCF_ACTIVATED,
GCF_SYSTEM,
GCF_UNSAFE,
GCF_STATIC,
typedef enum {
GCF_DISABLED, ///< GRF file is disabled
GCF_NOT_FOUND, ///< GRF file was not found in the local cache
GCF_ACTIVATED, ///< GRF file is active
GCF_SYSTEM, ///< GRF file is an openttd-internal system grf
GCF_UNSAFE, ///< GRF file is unsafe for static usage
GCF_STATIC, ///< GRF file is used statically (can be used in any MP game)
GCF_COMPATIBLE,///< GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
GCF_COPY, ///< The data is copied from a grf in _all_grfs
};
} GCF_Flags;
typedef struct GRFConfig {
char *filename;
@@ -48,7 +49,7 @@ void AppendStaticGRFConfigs(GRFConfig **dst);
void ClearGRFConfig(GRFConfig **config);
void ClearGRFConfigList(GRFConfig **config);
void ResetGRFConfig(bool defaults);
bool IsGoodGRFConfigList(void);
GCF_Flags IsGoodGRFConfigList(void);
bool FillGRFDetails(GRFConfig *config, bool is_static);
char *GRFBuildParamList(char *dst, const GRFConfig *c, const char *last);