(svn r23614) -Add: more API functions exposed to NoGo (part 1)
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43
src/script/api/game/game_marine.hpp.sq
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43
src/script/api/game/game_marine.hpp.sq
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "../script_marine.hpp"
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#include "../template/template_marine.hpp.sq"
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template <> const char *GetClassName<ScriptMarine, ST_GS>() { return "GSMarine"; }
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void SQGSMarine_Register(Squirrel *engine)
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{
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DefSQClass<ScriptMarine, ST_GS> SQGSMarine("GSMarine");
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SQGSMarine.PreRegister(engine);
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SQGSMarine.AddConstructor<void (ScriptMarine::*)(), 1>(engine, "x");
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SQGSMarine.DefSQConst(engine, ScriptMarine::ERR_MARINE_BASE, "ERR_MARINE_BASE");
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SQGSMarine.DefSQConst(engine, ScriptMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER, "ERR_MARINE_MUST_BE_BUILT_ON_WATER");
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SQGSMarine.DefSQConst(engine, ScriptMarine::BT_DOCK, "BT_DOCK");
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SQGSMarine.DefSQConst(engine, ScriptMarine::BT_DEPOT, "BT_DEPOT");
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SQGSMarine.DefSQConst(engine, ScriptMarine::BT_BUOY, "BT_BUOY");
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ScriptError::RegisterErrorMap(STR_ERROR_MUST_BE_BUILT_ON_WATER, ScriptMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER);
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ScriptError::RegisterErrorMapString(ScriptMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER, "ERR_MARINE_MUST_BE_BUILT_ON_WATER");
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SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsWaterDepotTile, "IsWaterDepotTile", 2, ".i");
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SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsDockTile, "IsDockTile", 2, ".i");
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SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsBuoyTile, "IsBuoyTile", 2, ".i");
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SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsLockTile, "IsLockTile", 2, ".i");
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SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsCanalTile, "IsCanalTile", 2, ".i");
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SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::AreWaterTilesConnected, "AreWaterTilesConnected", 3, ".ii");
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SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::GetBuildCost, "GetBuildCost", 2, ".i");
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SQGSMarine.PostRegister(engine);
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}
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