(svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:

* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
 * cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
 * industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
This commit is contained in:
rubidium
2009-06-29 19:55:36 +00:00
parent 025cf4b546
commit 4f99508114
13 changed files with 165 additions and 116 deletions

View File

@@ -36,10 +36,16 @@
#include "subsidy_func.h"
#include "station_base.h"
#include "economy_base.h"
#include "core/pool_func.hpp"
#include "table/strings.h"
#include "table/sprites.h"
/* Initialize the cargo payment-pool */
CargoPaymentPool _cargo_payment_pool("CargoPayment");
INSTANTIATE_POOL_METHODS(CargoPayment)
/**
* Multiply two integer values and shift the results to right.
*
@@ -1148,15 +1154,16 @@ static void TriggerIndustryProduction(Industry *i)
*/
CargoPayment::CargoPayment(Vehicle *front) :
front(front),
route_profit(0),
visual_profit(0),
owner(NULL),
current_station(front->last_station_visited)
{
}
CargoPayment::~CargoPayment()
{
if (this->CleaningPool()) return;
this->front->cargo_payment = NULL;
if (this->visual_profit == 0) return;
CompanyID old_company = _current_company;
@@ -1195,8 +1202,6 @@ void CargoPayment::PayFinalDelivery(CargoPacket *cp, uint count)
/* The vehicle's profit is whatever route profit there is minus feeder shares. */
this->visual_profit += profit - cp->feeder_share;
cp->paid_for = true;
}
/**
@@ -1215,80 +1220,30 @@ void CargoPayment::PayTransfer(CargoPacket *cp, uint count)
this->visual_profit += profit; // accumulate transfer profits for whole vehicle
cp->feeder_share += profit; // account for the (virtual) profit already made for the cargo packet
cp->paid_for = true;
}
/**
* Performs the vehicle payment _and_ marks the vehicle to be unloaded.
* Prepare the vehicle to be unloaded.
* @param front_v the vehicle to be unloaded
*/
void VehiclePayment(Vehicle *front_v)
void PrepareUnload(Vehicle *front_v)
{
int result = 0;
Money vehicle_profit = 0; // Money paid to the train
Money route_profit = 0; // The grand total amount for the route. A-D of transfer chain A-B-C-D
Money virtual_profit = 0; // The virtual profit for entire vehicle chain
StationID last_visited = front_v->last_station_visited;
Station *st = Station::Get(last_visited);
/* At this moment loading cannot be finished */
ClrBit(front_v->vehicle_flags, VF_LOADING_FINISHED);
/* Start unloading in at the first possible moment */
front_v->load_unload_time_rem = 1;
CargoPayment payment(front_v);
for (Vehicle *v = front_v; v != NULL; v = v->Next()) {
/* No cargo to unload */
if (v->cargo_cap == 0 || v->cargo.Empty() || (front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD)) continue;
/* All cargo has already been paid for, no need to pay again */
if (!v->cargo.UnpaidCargo()) {
SetBit(v->vehicle_flags, VF_CARGO_UNLOADING);
continue;
}
GoodsEntry *ge = &st->goods[v->cargo_type];
const CargoList::List *cargos = v->cargo.Packets();
payment.SetCargo(v->cargo_type);
for (CargoList::List::const_iterator it = cargos->begin(); it != cargos->end(); it++) {
CargoPacket *cp = *it;
if (!cp->paid_for &&
cp->source != last_visited &&
HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) &&
(front_v->current_order.GetUnloadType() & OUFB_TRANSFER) == 0) {
/* Deliver goods to the station */
st->time_since_unload = 0;
payment.PayFinalDelivery(cp, cp->count);
result |= 1;
SetBit(v->vehicle_flags, VF_CARGO_UNLOADING);
} else if (front_v->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) {
if (!cp->paid_for && (front_v->current_order.GetUnloadType() & OUFB_TRANSFER) != 0) {
payment.PayTransfer(cp, cp->count);
}
result |= 2;
if ((front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
for (Vehicle *v = front_v; v != NULL; v = v->Next()) {
if (v->cargo_cap > 0 && !v->cargo.Empty()) {
SetBit(v->vehicle_flags, VF_CARGO_UNLOADING);
}
}
v->cargo.InvalidateCache();
}
/* Call the production machinery of industries */
const Industry * const *isend = _cargo_delivery_destinations.End();
for (Industry **iid = _cargo_delivery_destinations.Begin(); iid != isend; iid++) {
TriggerIndustryProduction(*iid);
}
_cargo_delivery_destinations.Clear();
assert(front_v->cargo_payment == NULL);
front_v->cargo_payment = new CargoPayment(front_v);
}
/**
@@ -1337,6 +1292,8 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
v->cur_speed = 0;
CargoPayment *payment = v->cargo_payment;
for (; v != NULL; v = v->Next()) {
if (v->cargo_cap == 0) continue;
@@ -1358,9 +1315,11 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here?
bool accepted = false; // Is the cargo accepted by the station?
payment->SetCargo(v->cargo_type);
if (HasBit(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) && !(u->current_order.GetUnloadType() & OUFB_TRANSFER)) {
/* The cargo has reached it's final destination, the packets may now be destroyed */
remaining = v->cargo.MoveTo(NULL, amount_unloaded, CargoList::MTA_FINAL_DELIVERY, last_visited);
remaining = v->cargo.MoveTo(NULL, amount_unloaded, CargoList::MTA_FINAL_DELIVERY, payment, last_visited);
result |= 1;
accepted = true;
@@ -1372,7 +1331,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
* station is still accepting the cargo in the vehicle. It doesn't
* accept cargo that was loaded at the same station. */
if ((u->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) && (!accepted || v->cargo.Count() == cargo_count)) {
remaining = v->cargo.MoveTo(&ge->cargo, amount_unloaded);
remaining = v->cargo.MoveTo(&ge->cargo, amount_unloaded, u->current_order.GetUnloadType() & OUFB_TRANSFER ? CargoList::MTA_TRANSFER : CargoList::MTA_UNLOAD, payment);
SetBit(ge->acceptance_pickup, GoodsEntry::PICKUP);
result |= 2;
@@ -1449,7 +1408,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
completely_emptied = false;
anything_loaded = true;
ge->cargo.MoveTo(&v->cargo, cap, CargoList::MTA_CARGO_LOAD, st->xy);
ge->cargo.MoveTo(&v->cargo, cap, CargoList::MTA_CARGO_LOAD, NULL, st->xy);
st->time_since_load = 0;
st->last_vehicle_type = v->type;
@@ -1485,6 +1444,8 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
v = u;
if (!anything_unloaded) delete payment;
if (anything_loaded || anything_unloaded) {
if (_settings_game.order.gradual_loading) {
/* The time it takes to load one 'slice' of cargo or passengers depends
@@ -1573,6 +1534,13 @@ void LoadUnloadStation(Station *st)
Vehicle *v = *iter;
if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v, cargo_left);
}
/* Call the production machinery of industries */
const Industry * const *isend = _cargo_delivery_destinations.End();
for (Industry **iid = _cargo_delivery_destinations.Begin(); iid != isend; iid++) {
TriggerIndustryProduction(*iid);
}
_cargo_delivery_destinations.Clear();
}
void CompaniesMonthlyLoop()