Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/release-linux.yml # src/base_consist.h # src/blitter/32bpp_optimized.cpp # src/blitter/32bpp_optimized.hpp # src/blitter/32bpp_sse2.hpp # src/blitter/8bpp_optimized.hpp # src/gfx_func.h # src/industry_cmd.cpp # src/industrytype.h # src/linkgraph/linkgraphjob.cpp # src/mixer.cpp # src/newgrf_callbacks.h # src/openttd.cpp # src/os/macosx/macos.mm # src/os/windows/win32.cpp # src/pathfinder/npf/npf.cpp # src/road_cmd.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/saveload/vehicle_sl.cpp # src/sound.cpp # src/spritecache.cpp # src/spriteloader/spriteloader.hpp # src/station_map.h # src/timetable_cmd.cpp # src/timetable_cmd.h # src/timetable_gui.cpp # src/town_cmd.cpp # src/vehicle_cmd.cpp # src/vehicle_gui_base.h # src/video/opengl.cpp # src/video/opengl.h # src/viewport.cpp
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@@ -1362,6 +1362,20 @@ int GetEngineProperty(EngineID engine, PropertyID property, int orig_value, cons
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return orig_value;
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}
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/**
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* Test for vehicle build probablity type.
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* @param v Vehicle whose build probability to test.
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* @param type Build probability type to test for.
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* @returns True iff the probability result says so.
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*/
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bool TestVehicleBuildProbability(Vehicle *v, EngineID engine, BuildProbabilityType type)
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{
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uint16_t p = GetVehicleCallback(CBID_VEHICLE_BUILD_PROBABILITY, std::underlying_type<BuildProbabilityType>::type(type), 0, engine, v);
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if (p == CALLBACK_FAILED) return false;
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const uint16_t PROBABILITY_RANGE = 100;
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return p + RandomRange(PROBABILITY_RANGE) >= PROBABILITY_RANGE;
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}
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static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, uint16 base_random_bits, bool first)
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{
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