Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/release-linux.yml
#	src/base_consist.h
#	src/blitter/32bpp_optimized.cpp
#	src/blitter/32bpp_optimized.hpp
#	src/blitter/32bpp_sse2.hpp
#	src/blitter/8bpp_optimized.hpp
#	src/gfx_func.h
#	src/industry_cmd.cpp
#	src/industrytype.h
#	src/linkgraph/linkgraphjob.cpp
#	src/mixer.cpp
#	src/newgrf_callbacks.h
#	src/openttd.cpp
#	src/os/macosx/macos.mm
#	src/os/windows/win32.cpp
#	src/pathfinder/npf/npf.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/saveload/vehicle_sl.cpp
#	src/sound.cpp
#	src/spritecache.cpp
#	src/spriteloader/spriteloader.hpp
#	src/station_map.h
#	src/timetable_cmd.cpp
#	src/timetable_cmd.h
#	src/timetable_gui.cpp
#	src/town_cmd.cpp
#	src/vehicle_cmd.cpp
#	src/vehicle_gui_base.h
#	src/video/opengl.cpp
#	src/video/opengl.h
#	src/viewport.cpp
This commit is contained in:
Jonathan G Rennison
2023-12-17 22:36:44 +00:00
126 changed files with 750 additions and 1562 deletions

View File

@@ -45,7 +45,7 @@ RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
/* The vehicle cannot go to this roadstop (different roadtype) */
if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
/* The vehicle is articulated and can therefore not go to a standard road stop. */
if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
if (IsBayRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */
return rs;
@@ -312,7 +312,7 @@ void RoadStop::ChangeDriveThroughDisallowedRoadDirections(DisallowedRoadDirectio
*/
void RoadStop::Leave(RoadVehicle *rv)
{
if (IsStandardRoadStopTile(rv->tile)) {
if (IsBayRoadStopTile(rv->tile)) {
/* Vehicle is leaving a road stop tile, mark bay as free */
this->FreeBay(HasBit(rv->state, RVS_USING_SECOND_BAY));
this->SetEntranceBusy(false);
@@ -329,7 +329,7 @@ void RoadStop::Leave(RoadVehicle *rv)
*/
bool RoadStop::Enter(RoadVehicle *rv)
{
if (IsStandardRoadStopTile(this->xy)) {
if (IsBayRoadStopTile(this->xy)) {
/* For normal (non drive-through) road stops
* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
if (this->IsEntranceBusy() || !this->HasFreeBay() || rv->HasArticulatedPart()) return false;