Codechange: Align parameter order of command callbacks to command handlers.

This commit is contained in:
Michael Lutz
2021-10-10 17:20:27 +02:00
parent 123c7f99c3
commit 4fc055d6e9
18 changed files with 57 additions and 41 deletions

View File

@@ -82,12 +82,13 @@ void GameInstance::Died()
/**
* DoCommand callback function for all commands executed by Game Scripts.
* @param result The result of the command.
* @param cmd cmd as given to DoCommandPInternal.
* @param tile The tile on which the command was executed.
* @param p1 p1 as given to DoCommandPInternal.
* @param p2 p2 as given to DoCommandPInternal.
* @param cmd cmd as given to DoCommandPInternal.
* @param text text as given to DoCommandPInternal.
*/
void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, Commands cmd)
void CcGame(const CommandCost &result, Commands cmd, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
{
if (Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2, cmd)) {
Game::GetGameInstance()->Continue();