Codechange: Align parameter order of command callbacks to command handlers.
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@@ -82,12 +82,13 @@ void GameInstance::Died()
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/**
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* DoCommand callback function for all commands executed by Game Scripts.
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* @param result The result of the command.
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* @param cmd cmd as given to DoCommandPInternal.
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* @param tile The tile on which the command was executed.
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* @param p1 p1 as given to DoCommandPInternal.
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* @param p2 p2 as given to DoCommandPInternal.
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* @param cmd cmd as given to DoCommandPInternal.
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* @param text text as given to DoCommandPInternal.
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*/
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void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, Commands cmd)
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void CcGame(const CommandCost &result, Commands cmd, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
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{
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if (Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2, cmd)) {
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Game::GetGameInstance()->Continue();
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