Fix: Grammar in a bunch of comments (#7054)

This commit is contained in:
nikolas
2019-01-13 02:38:48 -05:00
committed by Charles Pigott
parent 5ff0c24993
commit 4fc1b2baae
5 changed files with 11 additions and 11 deletions

View File

@@ -121,17 +121,17 @@ bool VerifyTownName(uint32 r, const TownNameParams *par, TownNames *town_names)
*/
bool GenerateTownName(uint32 *townnameparts, TownNames *town_names)
{
/* Do not set too low tries, since when we run out of names, we loop
* for #tries only one time anyway - then we stop generating more
* towns. Do not show it too high neither, since looping through all
* the other towns may take considerable amount of time (10000 is
* too much). */
TownNameParams par(_settings_game.game_creation.town_name);
/* This function is called very often without entering the gameloop
* inbetween. So reset layout cache to prevent it from growing too big. */
Layouter::ReduceLineCache();
/* Do not set i too low, since when we run out of names, we loop
* for #tries only one time anyway - then we stop generating more
* towns. Do not set it too high either, since looping through all
* the other towns may take considerable amount of time (10000 is
* too much). */
for (int i = 1000; i != 0; i--) {
uint32 r = _generating_world ? Random() : InteractiveRandom();
if (!VerifyTownName(r, &par, town_names)) continue;
@@ -1045,7 +1045,7 @@ static const TownNameGeneratorParams _town_name_generators[] = {
/**
* Generates town name from given seed. a language.
* Generates town name from given seed.
* @param buf output buffer
* @param last end of buffer
* @param lang town name language