Add: [Script] Let random road layout be a choice

This commit is contained in:
SamuXarick
2023-02-01 18:21:00 +00:00
committed by rubidium42
parent 184ff92057
commit 4fc4874a30
4 changed files with 8 additions and 1 deletions

View File

@@ -288,7 +288,7 @@
EnforcePrecondition(false, size == TOWN_SIZE_SMALL || size == TOWN_SIZE_MEDIUM || size == TOWN_SIZE_LARGE)
EnforcePrecondition(false, size != TOWN_SIZE_LARGE || ScriptObject::GetCompany() == OWNER_DEITY);
if (ScriptObject::GetCompany() == OWNER_DEITY || _settings_game.economy.found_town == TF_CUSTOM_LAYOUT) {
EnforcePrecondition(false, layout == ROAD_LAYOUT_ORIGINAL || layout == ROAD_LAYOUT_BETTER_ROADS || layout == ROAD_LAYOUT_2x2 || layout == ROAD_LAYOUT_3x3);
EnforcePrecondition(false, layout >= ROAD_LAYOUT_ORIGINAL && layout <= ROAD_LAYOUT_RANDOM);
} else {
/* The layout parameter is ignored for AIs when custom layouts is disabled. */
layout = (RoadLayout) (byte)_settings_game.economy.town_layout;