(svn r17492) -Codechange: don't store the town index for road depots.
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@@ -842,7 +842,7 @@ bool AfterLoadGame()
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case ROAD_TILE_DEPOT:
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break;
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}
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if (!HasTownOwnedRoad(t)) {
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if (!IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
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const Town *town = CalcClosestTownFromTile(t);
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if (town != NULL) SetTownIndex(t, town->index);
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}
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