(svn r17492) -Codechange: don't store the town index for road depots.
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@@ -12,32 +12,31 @@
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#ifndef TOWN_MAP_H
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#define TOWN_MAP_H
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#include "tile_map.h"
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#include "road_map.h"
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#include "town_type.h"
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#include "house.h"
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/**
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* Get the index of which town this house/street is attached to.
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* @param t the tile
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* @pre IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD)
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* @pre IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD) but not a road depot
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* @return TownID
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*/
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static inline TownID GetTownIndex(TileIndex t)
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{
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assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_ROAD)); // XXX incomplete
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assert(IsTileType(t, MP_HOUSE) || (IsTileType(t, MP_ROAD) && !IsRoadDepot(t)));
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return _m[t].m2;
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}
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/**
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* Set the town index for a road or house tile.
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* @param t the tile
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* @pre IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD)
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* @param index the index of the town
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* @pre IsTileType(t, MP_ROAD) || IsTileType(t, MP_HOUSE)
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* @pre IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD) but not a road depot
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*/
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static inline void SetTownIndex(TileIndex t, TownID index)
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{
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assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_ROAD));
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assert(IsTileType(t, MP_HOUSE) || (IsTileType(t, MP_ROAD) && !IsRoadDepot(t)));
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_m[t].m2 = index;
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}
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