(svn r21912) -Codechange: let road vehicles use gcache.last_speed/SetLastSpeed as well
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@@ -651,7 +651,6 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
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*/
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static int RoadVehAccelerate(RoadVehicle *v)
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{
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uint oldspeed = v->cur_speed;
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uint accel = v->overtaking != 0 ? 256 : 0;
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accel += (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) ? 256 : v->GetAcceleration();
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uint spd = v->subspeed + accel;
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@@ -673,13 +672,6 @@ static int RoadVehAccelerate(RoadVehicle *v)
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first->cur_speed = min(first->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
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}
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/* Update statusbar only if speed has changed to save CPU time */
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if (oldspeed != v->cur_speed) {
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if (_settings_client.gui.vehicle_speed) {
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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}
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int scaled_spd = v->GetAdvanceSpeed(spd);
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scaled_spd += v->progress;
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@@ -1497,6 +1489,8 @@ static bool RoadVehController(RoadVehicle *v)
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if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
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}
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v->SetLastSpeed();
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for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
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if ((u->vehstatus & VS_HIDDEN) != 0) continue;
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