Revert 8fa61533: "Fix 30ae072: when a road type is hidden, towns may not build them even when that flag is set"

This reverts commit 8fa61533f0.
This commit is contained in:
Peter Nelson
2023-03-30 09:34:26 +01:00
committed by Michael Lutz
parent 3a03a12a9c
commit 5059e23ed5
2 changed files with 10 additions and 3 deletions

View File

@@ -39,14 +39,14 @@ enum RoadTypeFlags {
ROTF_NO_LEVEL_CROSSING, ///< Bit number for disabling level crossing
ROTF_NO_HOUSES, ///< Bit number for setting this roadtype as not house friendly
ROTF_HIDDEN, ///< Bit number for hidden from construction.
ROTF_TOWN_BUILD, ///< Bit number for allowing towns to build this roadtype. Does not override ROTF_HIDDEN.
ROTF_TOWN_BUILD, ///< Bit number for allowing towns to build this roadtype.
ROTFB_NONE = 0, ///< All flags cleared.
ROTFB_CATENARY = 1 << ROTF_CATENARY, ///< Value for drawing a catenary.
ROTFB_NO_LEVEL_CROSSING = 1 << ROTF_NO_LEVEL_CROSSING, ///< Value for disabling a level crossing.
ROTFB_NO_HOUSES = 1 << ROTF_NO_HOUSES, ///< Value for for setting this roadtype as not house friendly.
ROTFB_HIDDEN = 1 << ROTF_HIDDEN, ///< Value for hidden from construction.
ROTFB_TOWN_BUILD = 1 << ROTF_TOWN_BUILD, ///< Value for allowing towns to build this roadtype. Does not override ROTFB_HIDDEN.
ROTFB_TOWN_BUILD = 1 << ROTF_TOWN_BUILD, ///< Value for allowing towns to build this roadtype.
};
DECLARE_ENUM_AS_BIT_SET(RoadTypeFlags)