(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
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@@ -148,8 +148,8 @@ bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
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default: NOT_REACHED();
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}
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/* Sanity check */
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assert(base_ptr != NULL || chunk->ptr != NULL);
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/* When both pointers are NULL, we are just skipping data */
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if (base_ptr == NULL && chunk->ptr == NULL) continue;
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/* Writing to the var: bits 8 to 15 have the VAR type */
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if (chunk->ptr == NULL) ptr = base_ptr + chunk->offset;
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