(svn r15424) -Codechange: make it possible to have multiple windows with edit box open simultaniously (Zuu).
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@@ -150,7 +150,6 @@ struct IConsoleWindow : Window
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IConsoleWindow(const WindowDesc *desc) : Window(desc)
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{
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_iconsole_mode = ICONSOLE_OPENED;
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_no_scroll++; // override cursor arrows; the gamefield will not scroll
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this->height = _screen.height / 3;
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this->width = _screen.width;
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@@ -159,7 +158,6 @@ struct IConsoleWindow : Window
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~IConsoleWindow()
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{
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_iconsole_mode = ICONSOLE_CLOSED;
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_no_scroll--;
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}
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virtual void OnPaint()
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@@ -180,7 +178,7 @@ struct IConsoleWindow : Window
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DoDrawString(_iconsole_cmdline.buf, 10 + delta, this->height - ICON_LINE_HEIGHT, CC_COMMAND);
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if (_iconsole_cmdline.caret) {
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if (_focused_window == this && _iconsole_cmdline.caret) {
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DoDrawString("_", 10 + delta + _iconsole_cmdline.caretxoffs, this->height - ICON_LINE_HEIGHT, TC_WHITE);
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}
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}
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@@ -201,6 +199,8 @@ struct IConsoleWindow : Window
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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if (_focused_window != this) return ES_NOT_HANDLED;
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const int scroll_height = (this->height / ICON_LINE_HEIGHT) - 1;
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switch (keycode) {
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case WKC_UP:
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