Add: synchronize server name to clients and display in Online Players GUI (#9472)
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@@ -86,6 +86,9 @@ extern uint32 _network_join_bytes_total;
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extern ConnectionType _network_server_connection_type;
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extern std::string _network_server_invite_code;
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/* Variable available for clients. */
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extern std::string _network_server_name;
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extern uint8 _network_reconnect;
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extern CompanyMask _network_company_passworded;
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