Add: synchronize server name to clients and display in Online Players GUI (#9472)

This commit is contained in:
Patric Stout
2021-08-14 10:19:40 +02:00
committed by GitHub
parent 65b8614d26
commit 508e465b59
4 changed files with 17 additions and 9 deletions

View File

@@ -820,6 +820,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendConfigUpdate()
Packet *p = new Packet(PACKET_SERVER_CONFIG_UPDATE);
p->Send_uint8(_settings_client.network.max_companies);
p->Send_string(_settings_client.network.server_name);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}