Add road stops flag to disable auto road connections
Bump road stops version
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@@ -199,11 +199,23 @@ void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2,
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DiagDirection dir = (DiagDirection)GB(p2, 3, 2);
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if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8));
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for (TileIndex cur_tile : roadstop_area) {
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ConnectRoadToStructure(cur_tile, dir);
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/* For a drive-through road stop build connecting road for other entrance. */
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if (HasBit(p2, 1)) ConnectRoadToStructure(cur_tile, ReverseDiagDir(dir));
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bool connect_to_road = true;
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RoadStopClassID spec_class = Extract<RoadStopClassID, 0, 8>(p3);
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byte spec_index = GB(p3, 8, 8);
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if ((uint)spec_class < RoadStopClass::GetClassCount() && spec_index < RoadStopClass::Get(spec_class)->GetSpecCount()) {
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const RoadStopSpec *roadstopspec = RoadStopClass::Get(spec_class)->GetSpec(spec_index);
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if (roadstopspec != nullptr && HasBit(roadstopspec->flags, RSF_NO_AUTO_ROAD_CONNECTION)) connect_to_road = false;
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}
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if (connect_to_road) {
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TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8));
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for (TileIndex cur_tile : roadstop_area) {
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ConnectRoadToStructure(cur_tile, dir);
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/* For a drive-through road stop build connecting road for other entrance. */
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if (HasBit(p2, 1)) ConnectRoadToStructure(cur_tile, ReverseDiagDir(dir));
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}
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}
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}
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