diff --git a/src/ai/ai_instance.cpp b/src/ai/ai_instance.cpp index 37bdc40181..c9c33d4b14 100644 --- a/src/ai/ai_instance.cpp +++ b/src/ai/ai_instance.cpp @@ -63,6 +63,9 @@ void AIInstance::Died() /* Intro is not supposed to use AI, but it may have 'dummy' AI which instant dies. */ if (_game_mode == GM_MENU) return; + /* Don't show errors while loading savegame. They will be shown at end of loading anyway. */ + if (_switch_mode != SM_NONE) return; + ShowScriptDebugWindow(_current_company); const AIInfo *info = AIConfig::GetConfig(_current_company)->GetInfo(); diff --git a/src/game/game_instance.cpp b/src/game/game_instance.cpp index e95a77ddac..ecc698334f 100644 --- a/src/game/game_instance.cpp +++ b/src/game/game_instance.cpp @@ -66,6 +66,9 @@ void GameInstance::Died() { ScriptInstance::Died(); + /* Don't show errors while loading savegame. They will be shown at end of loading anyway. */ + if (_switch_mode != SM_NONE) return; + ShowScriptDebugWindow(OWNER_DEITY); const GameInfo *info = Game::GetInfo();