(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
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@@ -2393,7 +2393,7 @@ bool AfterLoadGame()
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if (!GetPlayer(o)->is_active) {
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/* remove leftover rail piece from crossing (from very old savegames) */
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_current_player = o;
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DoCommand(t, 0, AxisToTrack(OtherAxis(GetCrossingRoadAxis(t))), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL);
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DoCommand(t, 0, GetCrossingRailTrack(t), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL);
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}
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}
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}
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