Fix viewport order lines/markers for multiplayer clients.
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@@ -175,7 +175,7 @@ struct TimetableWindow : Window {
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~TimetableWindow()
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{
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if (!FocusWindowById(WC_VEHICLE_VIEW, this->window_number)) {
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MarkAllRouteStepsDirty(this);
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MarkAllRouteStepsDirty(this->vehicle);
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}
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}
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@@ -660,7 +660,7 @@ struct TimetableWindow : Window {
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{
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if (HasFocusedVehicleChanged(this->window_number, previously_focused_window)) {
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MarkAllRoutePathsDirty(this->vehicle);
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MarkAllRouteStepsDirty(this);
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MarkAllRouteStepsDirty(this->vehicle);
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}
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}
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@@ -668,7 +668,7 @@ struct TimetableWindow : Window {
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{
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if (HasFocusedVehicleChanged(this->window_number, newly_focused_window)) {
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MarkAllRoutePathsDirty(this->vehicle);
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MarkAllRouteStepsDirty(this);
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MarkAllRouteStepsDirty(this->vehicle);
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}
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}
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