Fix viewport order lines/markers for multiplayer clients.

This commit is contained in:
Jonathan G Rennison
2016-12-26 15:25:39 +00:00
parent 0d1e08ed75
commit 509da024cc
6 changed files with 76 additions and 42 deletions

View File

@@ -175,7 +175,7 @@ struct TimetableWindow : Window {
~TimetableWindow()
{
if (!FocusWindowById(WC_VEHICLE_VIEW, this->window_number)) {
MarkAllRouteStepsDirty(this);
MarkAllRouteStepsDirty(this->vehicle);
}
}
@@ -660,7 +660,7 @@ struct TimetableWindow : Window {
{
if (HasFocusedVehicleChanged(this->window_number, previously_focused_window)) {
MarkAllRoutePathsDirty(this->vehicle);
MarkAllRouteStepsDirty(this);
MarkAllRouteStepsDirty(this->vehicle);
}
}
@@ -668,7 +668,7 @@ struct TimetableWindow : Window {
{
if (HasFocusedVehicleChanged(this->window_number, newly_focused_window)) {
MarkAllRoutePathsDirty(this->vehicle);
MarkAllRouteStepsDirty(this);
MarkAllRouteStepsDirty(this->vehicle);
}
}