Fix viewport order lines/markers for multiplayer clients.
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@@ -609,8 +609,11 @@ struct RefitWindow : public Window {
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{
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if (this->window_number != INVALID_VEHICLE) {
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if (!FocusWindowById(WC_VEHICLE_VIEW, this->window_number)) {
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if (this->window_number != INVALID_VEHICLE) MarkAllRoutePathsDirty(Vehicle::Get(this->window_number));
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MarkAllRouteStepsDirty(this);
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if (this->window_number != INVALID_VEHICLE) {
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const Vehicle *v = Vehicle::Get(this->window_number);
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MarkAllRoutePathsDirty(v);
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MarkAllRouteStepsDirty(v);
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}
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}
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}
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}
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@@ -618,16 +621,22 @@ struct RefitWindow : public Window {
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virtual void OnFocus(Window *previously_focused_window)
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{
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if (HasFocusedVehicleChanged(this->window_number, previously_focused_window)) {
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if (this->window_number != INVALID_VEHICLE) MarkAllRoutePathsDirty(Vehicle::Get(this->window_number));
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MarkAllRouteStepsDirty(this);
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if (this->window_number != INVALID_VEHICLE) {
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const Vehicle *v = Vehicle::Get(this->window_number);
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MarkAllRoutePathsDirty(v);
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MarkAllRouteStepsDirty(v);
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}
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}
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}
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virtual void OnFocusLost(Window *newly_focused_window)
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{
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if (HasFocusedVehicleChanged(this->window_number, newly_focused_window)) {
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if (this->window_number != INVALID_VEHICLE) MarkAllRoutePathsDirty(Vehicle::Get(this->window_number));
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MarkAllRouteStepsDirty(this);
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if (this->window_number != INVALID_VEHICLE) {
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const Vehicle *v = Vehicle::Get(this->window_number);
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MarkAllRoutePathsDirty(v);
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MarkAllRouteStepsDirty(v);
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}
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}
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}
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@@ -1912,8 +1921,11 @@ struct VehicleDetailsWindow : Window {
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{
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if (this->window_number != INVALID_VEHICLE) {
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if (!FocusWindowById(WC_VEHICLE_VIEW, this->window_number)) {
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if (this->window_number != INVALID_VEHICLE) MarkAllRoutePathsDirty(Vehicle::Get(this->window_number));
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MarkAllRouteStepsDirty(this);
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if (this->window_number != INVALID_VEHICLE) {
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const Vehicle *v = Vehicle::Get(this->window_number);
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MarkAllRoutePathsDirty(v);
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MarkAllRouteStepsDirty(v);
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}
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}
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}
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}
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@@ -2270,16 +2282,22 @@ struct VehicleDetailsWindow : Window {
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virtual void OnFocus(Window *previously_focused_window)
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{
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if (HasFocusedVehicleChanged(this->window_number, previously_focused_window)) {
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if (this->window_number != INVALID_VEHICLE) MarkAllRoutePathsDirty(Vehicle::Get(this->window_number));
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MarkAllRouteStepsDirty(this);
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if (this->window_number != INVALID_VEHICLE) {
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const Vehicle *v = Vehicle::Get(this->window_number);
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MarkAllRoutePathsDirty(v);
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MarkAllRouteStepsDirty(v);
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}
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}
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}
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virtual void OnFocusLost(Window *newly_focused_window)
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{
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if (HasFocusedVehicleChanged(this->window_number, newly_focused_window)) {
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if (this->window_number != INVALID_VEHICLE) MarkAllRoutePathsDirty(Vehicle::Get(this->window_number));
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MarkAllRouteStepsDirty(this);
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if (this->window_number != INVALID_VEHICLE) {
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const Vehicle *v = Vehicle::Get(this->window_number);
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MarkAllRoutePathsDirty(v);
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MarkAllRouteStepsDirty(v);
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}
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}
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}
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};
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@@ -2554,8 +2572,11 @@ public:
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~VehicleViewWindow()
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{
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if (this->window_number != INVALID_VEHICLE) MarkAllRoutePathsDirty(Vehicle::Get(this->window_number));
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MarkAllRouteStepsDirty(this);
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if (this->window_number != INVALID_VEHICLE) {
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const Vehicle *v = Vehicle::Get(this->window_number);
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MarkAllRoutePathsDirty(v);
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MarkAllRouteStepsDirty(v);
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}
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DeleteWindowById(WC_VEHICLE_ORDERS, this->window_number, false);
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DeleteWindowById(WC_VEHICLE_REFIT, this->window_number, false);
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DeleteWindowById(WC_VEHICLE_DETAILS, this->window_number, false);
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@@ -2565,16 +2586,22 @@ public:
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virtual void OnFocus(Window *previously_focused_window)
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{
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if (HasFocusedVehicleChanged(this->window_number, previously_focused_window)) {
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if (this->window_number != INVALID_VEHICLE) MarkAllRoutePathsDirty(Vehicle::Get(this->window_number));
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MarkAllRouteStepsDirty(this);
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if (this->window_number != INVALID_VEHICLE) {
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const Vehicle *v = Vehicle::Get(this->window_number);
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MarkAllRoutePathsDirty(v);
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MarkAllRouteStepsDirty(v);
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}
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}
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}
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virtual void OnFocusLost(Window *newly_focused_window)
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{
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if (HasFocusedVehicleChanged(this->window_number, newly_focused_window)) {
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if (this->window_number != INVALID_VEHICLE) MarkAllRoutePathsDirty(Vehicle::Get(this->window_number));
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MarkAllRouteStepsDirty(this);
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if (this->window_number != INVALID_VEHICLE) {
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const Vehicle *v = Vehicle::Get(this->window_number);
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MarkAllRoutePathsDirty(v);
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MarkAllRouteStepsDirty(v);
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}
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}
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}
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