Fix viewport order lines/markers for multiplayer clients.
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@@ -32,9 +32,10 @@ void UpdateViewportPosition(Window *w);
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void MarkAllViewportsDirty(int left, int top, int right, int bottom, const ZoomLevel mark_dirty_if_zoomlevel_is_below = ZOOM_LVL_END);
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void MarkAllViewportMapsDirty(int left, int top, int right, int bottom);
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void MarkAllRouteStepsDirty(Window *vehicle_window);
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void MarkAllRouteStepsDirty(const Vehicle *veh);
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void MarkTileLineDirty(const TileIndex from_tile, const TileIndex to_tile);
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void MarkAllRoutePathsDirty(const Vehicle *veh);
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void CheckMarkDirtyFocusedRoutePaths(const Vehicle *veh);
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bool DoZoomInOutWindow(ZoomStateChange how, Window *w);
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void ZoomInOrOutToCursorWindow(bool in, Window * w);
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