Fix viewport order lines/markers for multiplayer clients.

This commit is contained in:
Jonathan G Rennison
2016-12-26 15:25:39 +00:00
parent 0d1e08ed75
commit 509da024cc
6 changed files with 76 additions and 42 deletions

View File

@@ -32,9 +32,10 @@ void UpdateViewportPosition(Window *w);
void MarkAllViewportsDirty(int left, int top, int right, int bottom, const ZoomLevel mark_dirty_if_zoomlevel_is_below = ZOOM_LVL_END);
void MarkAllViewportMapsDirty(int left, int top, int right, int bottom);
void MarkAllRouteStepsDirty(Window *vehicle_window);
void MarkAllRouteStepsDirty(const Vehicle *veh);
void MarkTileLineDirty(const TileIndex from_tile, const TileIndex to_tile);
void MarkAllRoutePathsDirty(const Vehicle *veh);
void CheckMarkDirtyFocusedRoutePaths(const Vehicle *veh);
bool DoZoomInOutWindow(ZoomStateChange how, Window *w);
void ZoomInOrOutToCursorWindow(bool in, Window * w);