(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.

This commit is contained in:
Darkvater
2007-01-27 12:29:55 +00:00
parent 8bebb83de9
commit 50ca901b40
11 changed files with 74 additions and 50 deletions

View File

@@ -27,6 +27,7 @@
#include "vehicle_gui.h"
#include "ai/ai.h"
#include "train.h"
#include "aircraft.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#include "newgrf_callbacks.h"
@@ -76,7 +77,7 @@ int64 CalculateCompanyValue(const Player* p)
if (v->type == VEH_Train ||
v->type == VEH_Road ||
(v->type == VEH_Aircraft && v->subtype<=2) ||
(v->type == VEH_Aircraft && IsNormalAircraft(v)) ||
v->type == VEH_Ship) {
value += v->value * 3 >> 1;
}
@@ -108,7 +109,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
if (v->owner != owner) continue;
if ((v->type == VEH_Train && IsFrontEngine(v)) ||
v->type == VEH_Road ||
(v->type == VEH_Aircraft && v->subtype <= 2) ||
(v->type == VEH_Aircraft && IsNormalAircraft(v)) ||
v->type == VEH_Ship) {
num++;
if (v->age > 730) {
@@ -299,7 +300,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
case VEH_Train: if (IsFrontEngine(v)) num_train++; break;
case VEH_Road: num_road++; break;
case VEH_Ship: num_ship++; break;
case VEH_Aircraft: if (v->subtype <= 2) num_aircraft++; break;
case VEH_Aircraft: if (IsNormalAircraft(v)) num_aircraft++; break;
default: break;
}
}
@@ -319,7 +320,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
case VEH_Train: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break;
case VEH_Road: v->unitnumber = ++num_road; break;
case VEH_Ship: v->unitnumber = ++num_ship; break;
case VEH_Aircraft: if (v->subtype <= 2) v->unitnumber = ++num_aircraft; break;
case VEH_Aircraft: if (IsNormalAircraft(v)) v->unitnumber = ++num_aircraft; break;
}
}
}