(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
This commit is contained in:
134
src/road_cmd.cpp
134
src/road_cmd.cpp
@@ -41,13 +41,13 @@ static uint CountRoadBits(RoadBits r)
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}
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bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road)
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bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road, RoadType rt)
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{
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RoadBits present;
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RoadBits n;
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*edge_road = true;
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if (_game_mode == GM_EDITOR) return true;
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if (_game_mode == GM_EDITOR || remove == ROAD_NONE) return true;
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/* Only do the special processing for actual players. */
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if (!IsValidPlayer(_current_player)) return true;
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@@ -60,11 +60,11 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *ed
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/* Get a bitmask of which neighbouring roads has a tile */
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n = ROAD_NONE;
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present = GetAnyRoadBits(tile);
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if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1, 0)) & ROAD_SW) n |= ROAD_NE;
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if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1)) & ROAD_NW) n |= ROAD_SE;
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if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0)) & ROAD_NE) n |= ROAD_SW;
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if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0, -1)) & ROAD_SE) n |= ROAD_NW;
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present = GetAnyRoadBits(tile, rt);
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if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1, 0), rt) & ROAD_SW) n |= ROAD_NE;
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if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1), rt) & ROAD_NW) n |= ROAD_SE;
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if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0), rt) & ROAD_NE) n |= ROAD_SW;
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if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0, -1), rt) & ROAD_SE) n |= ROAD_NW;
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/* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
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* then allow it */
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@@ -84,15 +84,16 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *ed
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return true;
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}
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static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_road)
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static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_road, RoadType rt)
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{
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return CheckAllowRemoveRoad(tile, remove, IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile), edge_road);
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return CheckAllowRemoveRoad(tile, remove, GetRoadOwner(tile, rt), edge_road, rt);
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}
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/** Delete a piece of road.
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* @param tile tile where to remove road from
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* @param flags operation to perform
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* @param p1 bit 0..3 road pieces to remove (RoadBits)
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* bit 4..5 road type
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* @param p2 unused
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*/
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int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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@@ -100,7 +101,6 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* cost for removing inner/edge -roads */
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static const uint16 road_remove_cost[2] = {50, 18};
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Owner owner;
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Town *t;
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/* true if the roadpiece was always removeable,
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* false if it was a center piece. Affects town ratings drop */
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@@ -108,9 +108,10 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (!IsTileType(tile, MP_STREET)) return CMD_ERROR;
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RoadType rt = (RoadType)GB(p1, 4, 2);
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if (!IsTileType(tile, MP_STREET) || !IsValidRoadType(rt)) return CMD_ERROR;
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owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
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Owner owner = GetRoadOwner(tile, rt);
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if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
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t = GetTownByTile(tile);
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@@ -119,8 +120,11 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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RoadBits pieces = Extract<RoadBits, 0>(p1);
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RoadTypes rts = GetRoadTypes(tile);
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/* The tile doesn't have the given road type */
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if (!HASBIT(rts, rt)) return CMD_ERROR;
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if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR;
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if (!CheckAllowRemoveRoad(tile, pieces, &edge_road, rt)) return CMD_ERROR;
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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@@ -130,7 +134,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_NORMAL: {
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RoadBits present = GetRoadBits(tile);
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RoadBits present = GetRoadBits(tile, rt);
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RoadBits c = pieces;
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if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
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@@ -150,9 +154,14 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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present ^= c;
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if (present == 0) {
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DoClearSquare(tile);
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RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
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if (rts == ROADTYPES_NONE) {
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DoClearSquare(tile);
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} else {
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SetRoadTypes(tile, rts);
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}
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} else {
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SetRoadBits(tile, present);
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SetRoadBits(tile, present, rt);
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MarkTileDirtyByTile(tile);
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}
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}
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@@ -165,9 +174,16 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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if (flags & DC_EXEC) {
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ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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if (rt == ROADTYPE_ROAD) {
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ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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}
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MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailType(tile));
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RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
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if (rts == ROADTYPES_NONE) {
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MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailType(tile));
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} else {
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SetRoadTypes(tile, rts);
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}
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MarkTileDirtyByTile(tile);
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YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
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}
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@@ -255,6 +271,7 @@ static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
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* @param tile tile where to build road
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* @param flags operation to perform
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* @param p1 bit 0..3 road pieces to build (RoadBits)
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* bit 4..5 road type
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* @param p2 the town that is building the road (0 if not applicable)
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*/
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int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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@@ -272,6 +289,9 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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RoadBits pieces = Extract<RoadBits, 0>(p1);
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RoadType rt = (RoadType)GB(p1, 4, 2);
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if (!IsValidRoadType(rt)) return CMD_ERROR;
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tileh = GetTileSlope(tile, NULL);
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switch (GetTileType(tile)) {
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@@ -280,7 +300,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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case ROAD_TILE_NORMAL:
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if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
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existing = GetRoadBits(tile);
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existing = GetRoadBits(tile, rt);
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if ((existing & pieces) == pieces) {
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return_cmd_error(STR_1007_ALREADY_BUILT);
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}
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@@ -288,10 +308,9 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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break;
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case ROAD_TILE_CROSSING:
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if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct?
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return_cmd_error(STR_1007_ALREADY_BUILT);
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}
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goto do_clear;
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if (HASBIT(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
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if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) goto do_clear;
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break;
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default:
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case ROAD_TILE_DEPOT:
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@@ -332,7 +351,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
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MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), p2);
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MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt), p2);
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MarkTileDirtyByTile(tile);
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}
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return _price.build_road * 2;
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@@ -362,9 +381,13 @@ do_clear:;
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if (flags & DC_EXEC) {
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if (IsTileType(tile, MP_STREET)) {
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SetRoadBits(tile, existing | pieces);
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if (existing == 0) {
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SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
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SetRoadOwner(tile, rt, _current_player);
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}
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SetRoadBits(tile, existing | pieces, rt);
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} else {
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MakeRoadNormal(tile, _current_player, pieces, p2);
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MakeRoadNormal(tile, pieces, RoadTypeToRoadTypes(rt), p2, _current_player, _current_player, _current_player);
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}
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MarkTileDirtyByTile(tile);
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@@ -411,6 +434,7 @@ int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
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* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
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* - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
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* - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
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* - p2 = (bit 3) - road type
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*/
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int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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{
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@@ -422,6 +446,7 @@ int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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if (p1 >= MapSize()) return CMD_ERROR;
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start_tile = p1;
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RoadType rt = (RoadType)HASBIT(p2, 3);
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/* Only drag in X or Y direction dictated by the direction variable */
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if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
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@@ -444,7 +469,7 @@ int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
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if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
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ret = DoCommand(tile, bits, 0, flags, CMD_BUILD_ROAD);
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ret = DoCommand(tile, rt << 4 | bits, 0, flags, CMD_BUILD_ROAD);
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if (CmdFailed(ret)) {
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if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
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_error_message = INVALID_STRING_ID;
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@@ -468,6 +493,7 @@ int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
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* - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
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* - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
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* - p2 = (bit 3) - road type
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*/
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int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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{
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@@ -479,6 +505,7 @@ int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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if (p1 >= MapSize()) return CMD_ERROR;
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start_tile = p1;
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RoadType rt = (RoadType)HASBIT(p2, 3);
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/* Only drag in X or Y direction dictated by the direction variable */
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if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
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@@ -503,7 +530,7 @@ int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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/* try to remove the halves. */
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if (bits != 0) {
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ret = DoCommand(tile, bits, 0, flags, CMD_REMOVE_ROAD);
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ret = DoCommand(tile, rt << 4 | bits, 0, flags, CMD_REMOVE_ROAD);
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if (!CmdFailed(ret)) cost += ret;
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}
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@@ -519,6 +546,7 @@ int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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* @param tile tile where to build the depot
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* @param flags operation to perform
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* @param p1 bit 0..1 entrance direction (DiagDirection)
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* bit 2 road type
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* @param p2 unused
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*
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* @todo When checking for the tile slope,
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@@ -533,6 +561,7 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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DiagDirection dir = Extract<DiagDirection, 0>(p1);
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RoadType rt = (RoadType)HASBIT(p1, 2);
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tileh = GetTileSlope(tile, NULL);
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if (tileh != SLOPE_FLAT && (
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@@ -555,7 +584,7 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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dep->xy = tile;
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dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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MakeRoadDepot(tile, _current_player, dir);
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MakeRoadDepot(tile, _current_player, dir, rt);
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MarkTileDirtyByTile(tile);
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}
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return cost + _price.build_road_depot;
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@@ -577,7 +606,7 @@ static int32 ClearTile_Road(TileIndex tile, byte flags)
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{
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_NORMAL: {
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RoadBits b = GetRoadBits(tile);
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RoadBits b = GetAllRoadBits(tile);
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#define M(x) (1 << (x))
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/* Clear the road if only one piece is on the tile OR the AI tries
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@@ -685,7 +714,7 @@ static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside)
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*/
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static void DrawRoadBits(TileInfo* ti)
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{
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RoadBits road = GetRoadBits(ti->tile);
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RoadBits road = GetRoadBits(ti->tile, ROADTYPE_ROAD);
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const DrawRoadTileStruct *drts;
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SpriteID image = 0;
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SpriteID pal = PAL_NONE;
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@@ -836,7 +865,7 @@ static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y)
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if (tileh == SLOPE_FLAT) return z;
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if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
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uint f = GetRoadFoundation(tileh, GetRoadBits(tile));
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uint f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
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if (f != 0) {
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if (IsSteepSlope(tileh)) {
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@@ -856,7 +885,7 @@ static Slope GetSlopeTileh_Road(TileIndex tile, Slope tileh)
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{
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if (tileh == SLOPE_FLAT) return SLOPE_FLAT;
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if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
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uint f = GetRoadFoundation(tileh, GetRoadBits(tile));
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uint f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
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if (f == 0) return tileh;
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if (f < 15) return SLOPE_FLAT; // leveled foundation
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@@ -924,7 +953,7 @@ static void TileLoop_Road(TileIndex tile)
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/* Show an animation to indicate road work */
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if (t->road_build_months != 0 &&
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(DistanceManhattan(t->xy, tile) < 8 || grp != 0) &&
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GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
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GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetAllRoadBits(tile) == ROAD_X || GetAllRoadBits(tile) == ROAD_Y)) {
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if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && CHANCE16(1, 20)) {
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StartRoadWorks(tile);
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@@ -978,15 +1007,18 @@ static const byte _road_trackbits[16] = {
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static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
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{
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RoadType rt = ROADTYPE_ROAD;
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switch (mode) {
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case TRANSPORT_RAIL:
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if (!IsLevelCrossing(tile)) return 0;
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return GetCrossingRailBits(tile) * 0x101;
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case TRANSPORT_ROAD:
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if (!HASBIT(GetRoadTypes(tile), rt)) return 0;
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_NORMAL:
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return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile)] * 0x101;
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return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile, rt)] * 0x101;
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case ROAD_TILE_CROSSING: {
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uint32 r = AxisToTrackBits(GetCrossingRoadAxis(tile)) * 0x101;
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@@ -1060,30 +1092,26 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
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{
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if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) {
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SetCrossingRoadOwner(tile, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
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if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) {
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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return;
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}
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if (!IsTileOwner(tile, old_player)) return;
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for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
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if (!HASBIT(GetRoadTypes(tile), rt)) continue;
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if (new_player != PLAYER_SPECTATOR) {
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SetTileOwner(tile, new_player);
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} else {
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_NORMAL:
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SetTileOwner(tile, OWNER_NONE);
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break;
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if (GetRoadOwner(tile, rt) == old_player) {
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SetRoadOwner(tile, rt, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
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case ROAD_TILE_CROSSING:
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MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
|
||||
break;
|
||||
|
||||
default:
|
||||
case ROAD_TILE_DEPOT:
|
||||
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
||||
break;
|
||||
if (rt == ROADTYPE_TRAM) {
|
||||
DoCommand(tile, ROADTYPE_TRAM << 4 | GetRoadBits(tile, ROADTYPE_ROAD), 0, DC_EXEC, CMD_REMOVE_ROAD);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (IsLevelCrossing(tile)) {
|
||||
MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypes(tile), GetTownIndex(tile), GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user