Codechange: Replace FOR_ALL_OBJECTS with range-based for loops
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@@ -31,10 +31,8 @@ static const SaveLoad _object_desc[] = {
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static void Save_OBJS()
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{
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Object *o;
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/* Write the objects */
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FOR_ALL_OBJECTS(o) {
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for (Object *o : Object::Iterate()) {
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SlSetArrayIndex(o->index);
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SlObject(o, _object_desc);
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}
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@@ -51,8 +49,7 @@ static void Load_OBJS()
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static void Ptrs_OBJS()
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{
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Object *o;
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FOR_ALL_OBJECTS(o) {
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for (Object *o : Object::Iterate()) {
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SlObject(o, _object_desc);
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if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
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/* Due to a small bug stale objects could remain. */
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