(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
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@@ -2240,8 +2240,8 @@ struct NetworkJoinStatusWindow : Window {
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}
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switch (this->password_type) {
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case NETWORK_GAME_PASSWORD: SEND_COMMAND(PACKET_CLIENT_GAME_PASSWORD) (str); break;
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case NETWORK_COMPANY_PASSWORD: SEND_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD)(str); break;
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case NETWORK_GAME_PASSWORD: MyClient::SendGamePassword (str); break;
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case NETWORK_COMPANY_PASSWORD: MyClient::SendCompanyPassword(str); break;
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default: NOT_REACHED();
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}
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}
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