(svn r9872) -Codechange: more type strictness for vehicle types
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@@ -522,7 +522,7 @@ void EndVehicleMove(Vehicle *v);
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void ShowAircraftViewWindow(const Vehicle* v);
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UnitID GetFreeUnitNumber(byte type);
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UnitID GetFreeUnitNumber(VehicleType type);
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void TrainConsistChanged(Vehicle *v);
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void TrainPowerChanged(Vehicle *v);
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@@ -532,9 +532,9 @@ int CheckTrainStoppedInDepot(const Vehicle *v);
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bool VehicleNeedsService(const Vehicle *v);
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uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, byte type, PlayerID owner, uint32 index, uint16 window_type);
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void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
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int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
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uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
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void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
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int32 SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
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bool IsVehicleInDepot(const Vehicle *v);
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void VehicleEnterDepot(Vehicle *v);
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@@ -610,7 +610,7 @@ static inline void DeleteVehicle(Vehicle *v)
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v = new (v) InvalidVehicle();
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}
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static inline bool IsPlayerBuildableVehicleType(byte type)
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static inline bool IsPlayerBuildableVehicleType(VehicleType type)
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{
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switch (type) {
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case VEH_TRAIN:
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@@ -618,8 +618,9 @@ static inline bool IsPlayerBuildableVehicleType(byte type)
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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return true;
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default: return false;
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}
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return false;
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}
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static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
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@@ -715,7 +716,7 @@ extern const uint32 _veh_refit_proc_table[];
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extern const uint32 _send_to_depot_proc_table[];
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/* Functions to find the right command for certain vehicle type */
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static inline uint32 GetCmdBuildVeh(byte type)
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static inline uint32 GetCmdBuildVeh(VehicleType type)
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{
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return _veh_build_proc_table[type];
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}
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@@ -725,7 +726,7 @@ static inline uint32 GetCmdBuildVeh(const Vehicle *v)
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return GetCmdBuildVeh(v->type);
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}
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static inline uint32 GetCmdSellVeh(byte type)
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static inline uint32 GetCmdSellVeh(VehicleType type)
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{
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return _veh_sell_proc_table[type];
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}
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@@ -735,7 +736,7 @@ static inline uint32 GetCmdSellVeh(const Vehicle *v)
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return GetCmdSellVeh(v->type);
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}
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static inline uint32 GetCmdRefitVeh(byte type)
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static inline uint32 GetCmdRefitVeh(VehicleType type)
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{
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return _veh_refit_proc_table[type];
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}
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@@ -745,7 +746,7 @@ static inline uint32 GetCmdRefitVeh(const Vehicle *v)
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return GetCmdRefitVeh(v->type);
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}
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static inline uint32 GetCmdSendToDepot(byte type)
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static inline uint32 GetCmdSendToDepot(VehicleType type)
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{
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return _send_to_depot_proc_table[type];
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}
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