(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
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@@ -55,8 +55,6 @@
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/** Delay counter for considering the next disaster. */
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uint16 _disaster_delay;
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static const uint INITIAL_DISASTER_VEHICLE_ZPOS = 135; ///< Initial Z position of flying disaster vehicles.
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static void DisasterClearSquare(TileIndex tile)
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{
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if (EnsureNoVehicleOnGround(tile).Failed()) return;
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@@ -137,11 +135,12 @@ DisasterVehicle::DisasterVehicle(int x, int y, Direction direction, DisasterSubT
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case ST_HELICOPTER:
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case ST_BIG_UFO:
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case ST_BIG_UFO_DESTROYER:
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this->z_pos = INITIAL_DISASTER_VEHICLE_ZPOS;
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GetAircraftFlightLevelBounds(this, &this->z_pos, NULL);
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break;
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case ST_HELICOPTER_ROTORS:
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this->z_pos = INITIAL_DISASTER_VEHICLE_ZPOS + ROTOR_Z_OFFSET;
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GetAircraftFlightLevelBounds(this, &this->z_pos, NULL);
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this->z_pos += ROTOR_Z_OFFSET;
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break;
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case ST_SMALL_SUBMARINE:
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@@ -229,7 +228,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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v->UpdatePosition(gp.x, gp.y, v->z_pos);
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v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
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if (v->current_order.GetDestination() == 1) {
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if (++v->age == 38) {
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@@ -267,7 +266,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
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AI::NewEvent(GetTileOwner(v->tile), new ScriptEventDisasterZeppelinerCleared(st->index));
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}
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v->UpdatePosition(v->x_pos, v->y_pos, v->z_pos);
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v->UpdatePosition(v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
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delete v;
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return false;
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}
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@@ -323,7 +322,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
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if (Delta(x, v->x_pos) + Delta(y, v->y_pos) >= (int)TILE_SIZE) {
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v->direction = GetDirectionTowards(v, x, y);
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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v->UpdatePosition(gp.x, gp.y, v->z_pos);
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v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
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return true;
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}
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if (++v->age < 6) {
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@@ -426,7 +425,7 @@ static bool DisasterTick_Aircraft(DisasterVehicle *v, uint16 image_override, boo
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v->image_override = (v->current_order.GetDestination() == 1 && HasBit(v->tick_counter, 2)) ? image_override : 0;
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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v->UpdatePosition(gp.x, gp.y, v->z_pos);
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v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
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if ((leave_at_top && gp.x < (-10 * (int)TILE_SIZE)) || (!leave_at_top && gp.x > (int)(MapSizeX() * TILE_SIZE + 9 * TILE_SIZE) - 1)) {
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delete v;
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@@ -523,7 +522,7 @@ static bool DisasterTick_Big_Ufo(DisasterVehicle *v)
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v->direction = GetDirectionTowards(v, x, y);
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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v->UpdatePosition(gp.x, gp.y, v->z_pos);
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v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
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return true;
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}
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@@ -568,7 +567,7 @@ static bool DisasterTick_Big_Ufo(DisasterVehicle *v)
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if (Delta(x, v->x_pos) + Delta(y, v->y_pos) >= (int)TILE_SIZE) {
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v->direction = GetDirectionTowards(v, x, y);
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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v->UpdatePosition(gp.x, gp.y, v->z_pos);
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v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
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return true;
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}
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@@ -603,7 +602,7 @@ static bool DisasterTick_Big_Ufo_Destroyer(DisasterVehicle *v)
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v->tick_counter++;
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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v->UpdatePosition(gp.x, gp.y, v->z_pos);
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v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
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if (gp.x > (int)(MapSizeX() * TILE_SIZE + 9 * TILE_SIZE) - 1) {
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delete v;
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@@ -965,7 +964,7 @@ void ReleaseDisastersTargetingVehicle(VehicleID vehicle)
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/* Revert to target-searching */
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v->current_order.SetDestination(0);
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v->dest_tile = RandomTile();
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v->z_pos = INITIAL_DISASTER_VEHICLE_ZPOS;
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GetAircraftFlightLevelBounds(v, &v->z_pos, NULL);
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v->age = 0;
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}
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}
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