(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
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@@ -39,6 +39,7 @@ enum DisasterSubType {
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struct DisasterVehicle FINAL : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER> {
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SpriteID image_override; ///< Override for the default disaster vehicle sprite.
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VehicleID big_ufo_destroyer_target; ///< The big UFO that this destroyer is supposed to bomb.
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byte flags; ///< Flags about the state of the vehicle, @see AirVehicleFlags
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/** For use by saveload. */
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DisasterVehicle() : SpecializedVehicleBase() {}
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