Extra House ID's
Use an extra unused bit in m3 to boost the max number of house types from 512 to 1024. So-far everything works, construction stages and animations appear unaffacted by my hubris.
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@@ -26,7 +26,7 @@ static const HouseID NUM_HOUSES_PER_GRF = 255; ///< Number of supported house
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static const uint HOUSE_NO_CLASS = 0;
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static const HouseID NEW_HOUSE_OFFSET = 110; ///< Offset for new houses.
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static const HouseID NUM_HOUSES = 512; ///< Total number of houses.
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static const HouseID NUM_HOUSES = 1024; ///< Total number of houses.
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static const HouseID INVALID_HOUSE_ID = 0xFFFF;
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static const uint HOUSE_NUM_ACCEPTS = 16; ///< Max number of cargoes accepted by a tile
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