(svn r8521) -Codechange: initial step in converting Packet to a class; make and use constructors and functions related to the reading/saving the packet size.
This commit is contained in:
@@ -17,34 +17,60 @@
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/* Do not want to include functions.h and all required headers */
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extern void NORETURN CDECL error(const char *str, ...);
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/**
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* Create a packet that is used to read from a network socket
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* @param cs the socket handler associated with the socket we are reading from
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*/
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Packet::Packet(NetworkSocketHandler *cs)
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{
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assert(cs != NULL);
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this->cs = cs;
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this->next = NULL;
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this->pos = 0; // We start reading from here
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this->size = 0;
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}
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/**
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* Creates a packet to send
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* @param type of the packet to send
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*/
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Packet::Packet(PacketType type)
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{
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this->cs = NULL;
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this->next = NULL;
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/* Skip the size so we can write that in before sending the packet */
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this->pos = 0;
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this->size = sizeof(PacketSize);
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this->buffer[this->size++] = type;
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}
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/**
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* Create a packet for sending
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* @param type the of packet
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* @return the newly created packet
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*/
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Packet *NetworkSend_Init(const PacketType type)
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Packet *NetworkSend_Init(PacketType type)
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{
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Packet *packet = MallocT<Packet>(1);
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Packet *packet = new Packet(type);
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/* An error is inplace here, because it simply means we ran out of memory. */
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if (packet == NULL) error("Failed to allocate Packet");
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/* Skip the size so we can write that in before sending the packet */
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packet->size = sizeof(packet->size);
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packet->buffer[packet->size++] = type;
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packet->pos = 0;
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return packet;
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}
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/**
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* Writes the packet size from the raw packet from packet->size
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* @param packet the packet to write the size of
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*/
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void NetworkSend_FillPacketSize(Packet *packet)
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void Packet::PrepareToSend()
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{
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packet->buffer[0] = GB(packet->size, 0, 8);
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packet->buffer[1] = GB(packet->size, 8, 8);
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assert(this->cs == NULL && this->next == NULL);
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this->buffer[0] = GB(this->size, 0, 8);
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this->buffer[1] = GB(this->size, 8, 8);
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this->pos = 0; // We start reading from here
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}
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/**
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@@ -129,12 +155,23 @@ static inline bool CanReadFromPacket(NetworkSocketHandler *cs, const Packet *pac
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/**
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* Reads the packet size from the raw packet and stores it in the packet->size
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* @param packet the packet to read the size of
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*/
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void NetworkRecv_ReadPacketSize(Packet *packet)
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void Packet::ReadRawPacketSize()
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{
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packet->size = (uint16)packet->buffer[0];
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packet->size += (uint16)packet->buffer[1] << 8;
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assert(this->cs != NULL && this->next == NULL);
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this->size = (PacketSize)this->buffer[0];
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this->size += (PacketSize)this->buffer[1] << 8;
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}
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/**
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* Prepares the packet so it can be read
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*/
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void Packet::PrepareToRead()
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{
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this->ReadRawPacketSize();
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/* Put the position on the right place */
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this->pos = sizeof(PacketSize);
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}
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uint8 NetworkRecv_uint8(NetworkSocketHandler *cs, Packet *packet)
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@@ -35,18 +35,27 @@ struct Packet {
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PacketSize pos;
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/** The buffer of this packet */
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byte buffer[SEND_MTU];
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private:
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NetworkSocketHandler *cs;
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public:
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Packet(NetworkSocketHandler *cs);
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Packet(PacketType type);
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void PrepareToSend();
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void ReadRawPacketSize();
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void PrepareToRead();
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};
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Packet *NetworkSend_Init(const PacketType type);
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void NetworkSend_FillPacketSize(Packet *packet);
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Packet *NetworkSend_Init(PacketType type);
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void NetworkSend_uint8 (Packet *packet, uint8 data);
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void NetworkSend_uint16(Packet *packet, uint16 data);
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void NetworkSend_uint32(Packet *packet, uint32 data);
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void NetworkSend_uint64(Packet *packet, uint64 data);
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void NetworkSend_string(Packet *packet, const char* data);
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void NetworkRecv_ReadPacketSize(Packet *packet);
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uint8 NetworkRecv_uint8 (NetworkSocketHandler *cs, Packet *packet);
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uint16 NetworkRecv_uint16(NetworkSocketHandler *cs, Packet *packet);
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uint32 NetworkRecv_uint32(NetworkSocketHandler *cs, Packet *packet);
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@@ -74,10 +74,7 @@ void NetworkSend_Packet(Packet *packet, NetworkTCPSocketHandler *cs)
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Packet *p;
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assert(packet != NULL);
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packet->pos = 0;
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packet->next = NULL;
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NetworkSend_FillPacketSize(packet);
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packet->PrepareToSend();
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/* Locate last packet buffered for the client */
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p = cs->packet_queue;
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@@ -133,7 +130,7 @@ bool NetworkSend_Packets(NetworkTCPSocketHandler *cs)
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if (p->pos == p->size) {
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/* Go to the next packet */
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cs->packet_queue = p->next;
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free(p);
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delete p;
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p = cs->packet_queue;
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} else {
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return true;
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@@ -159,11 +156,8 @@ Packet *NetworkRecv_Packet(NetworkTCPSocketHandler *cs, NetworkRecvStatus *statu
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if (!cs->IsConnected()) return NULL;
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if (cs->packet_recv == NULL) {
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cs->packet_recv = MallocT<Packet>(1);
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cs->packet_recv = new Packet(cs);
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if (cs->packet_recv == NULL) error("Failed to allocate packet");
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/* Set pos to zero! */
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cs->packet_recv->pos = 0;
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cs->packet_recv->size = 0; // Can be ommited, just for safety reasons
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}
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p = cs->packet_recv;
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@@ -192,7 +186,8 @@ Packet *NetworkRecv_Packet(NetworkTCPSocketHandler *cs, NetworkRecvStatus *statu
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p->pos += res;
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}
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NetworkRecv_ReadPacketSize(p);
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/* Read the packet size from the received packet */
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p->ReadRawPacketSize();
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if (p->size > SEND_MTU) {
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*status = cs->CloseConnection();
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@@ -223,13 +218,10 @@ Packet *NetworkRecv_Packet(NetworkTCPSocketHandler *cs, NetworkRecvStatus *statu
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p->pos += res;
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}
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/* We have a complete packet, return it! */
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p->pos = 2;
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p->next = NULL; // Should not be needed, but who knows...
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/* Prepare for receiving a new packet */
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cs->packet_recv = NULL;
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p->PrepareToRead();
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return p;
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}
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@@ -92,7 +92,7 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, const struct sockaddr_in *re
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{
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int res;
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NetworkSend_FillPacketSize(p);
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p->PrepareToSend();
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/* Send the buffer */
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res = sendto(this->sock, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
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@@ -109,7 +109,7 @@ void NetworkUDPSocketHandler::ReceivePackets()
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struct sockaddr_in client_addr;
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socklen_t client_len;
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int nbytes;
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Packet p;
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Packet p(this);
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int packet_len;
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if (!this->IsConnected()) return;
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@@ -122,7 +122,7 @@ void NetworkUDPSocketHandler::ReceivePackets()
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/* We got some bytes for the base header of the packet. */
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if (nbytes > 2) {
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NetworkRecv_ReadPacketSize(&p);
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p.PrepareToRead();
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/* If the size does not match the packet must be corrupted.
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* Otherwise it will be marked as corrupted later on. */
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@@ -133,10 +133,6 @@ void NetworkUDPSocketHandler::ReceivePackets()
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return;
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}
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/* Put the position on the right place */
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p.pos = 2;
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p.next = NULL;
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/* Handle the packet */
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this->HandleUDPPacket(&p, &client_addr);
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}
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