Codechange: use fmt::format_to for gamelog message creation over seprintf
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@@ -300,8 +300,8 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const
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*/
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char *CrashLog::LogGamelog(char *buffer, const char *last) const
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{
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_gamelog.Print([&buffer, last](const char *s) {
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buffer += seprintf(buffer, last, "%s\n", s);
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_gamelog.Print([&buffer, last](const std::string &s) {
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buffer += seprintf(buffer, last, "%s\n", s.c_str());
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});
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return buffer + seprintf(buffer, last, "\n");
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}
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