Codechange: use fmt::format_to for gamelog message creation over seprintf

This commit is contained in:
Rubidium
2023-04-29 13:11:45 +02:00
committed by rubidium42
parent c6c3d0e6fa
commit 51c6b8c1e4
3 changed files with 50 additions and 54 deletions

View File

@@ -300,8 +300,8 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const
*/
char *CrashLog::LogGamelog(char *buffer, const char *last) const
{
_gamelog.Print([&buffer, last](const char *s) {
buffer += seprintf(buffer, last, "%s\n", s);
_gamelog.Print([&buffer, last](const std::string &s) {
buffer += seprintf(buffer, last, "%s\n", s.c_str());
});
return buffer + seprintf(buffer, last, "\n");
}