(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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@@ -421,7 +421,7 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
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SpriteID image = wdts->image + base;
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SpriteID pal;
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if (_display_opt & DO_TRANS_BUILDINGS) {
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if (HASBIT(_transparent_opt, TO_BUILDINGS)) {
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SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
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pal = PALETTE_TO_TRANSPARENT;
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} else {
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