(svn r16384) -Codechange: move u.effect to EffectVehicle
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@@ -23,6 +23,9 @@
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* - bubbles (industry)
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*/
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struct EffectVehicle : public Vehicle {
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uint16 animation_state;
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byte animation_substate;
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/** Initializes the Vehicle to a special vehicle */
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EffectVehicle() { this->type = VEH_EFFECT; }
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