(svn r16384) -Codechange: move u.effect to EffectVehicle
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@@ -5,7 +5,7 @@
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#ifndef EFFECTVEHICLE_FUNC_H
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#define EFFECTVEHICLE_FUNC_H
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#include "vehicle_type.h"
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#include "effectvehicle_base.h"
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/** Effect vehicle types */
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enum EffectVehicleType {
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@@ -21,8 +21,8 @@ enum EffectVehicleType {
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EV_BUBBLE = 9
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};
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Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
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Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
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Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
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EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
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EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
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EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
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#endif /* EFFECTVEHICLE_FUNC_H */
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